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PostPosted: Sun Apr 14, 2019 11:10 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
That's good.
I'd appreciate if you could share some more files.


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PostPosted: Sun Apr 14, 2019 11:48 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
You need original, unconverted files?


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PostPosted: Sun Apr 14, 2019 12:00 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
".phyre" ones.


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PostPosted: Sun Apr 14, 2019 12:39 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Here is some *dds.phyre files. And some other files with *.phyre extension for future work. All from Final Fantasy X on Nintendo Switch.

And one more question which I can't understand. Does noesis can import edited textures in *.phyre format?


Attachments:
other.phyre.zip [2.31 MiB]
Downloaded 9 times
dae.phyre3.zip [1.75 MiB]
Downloaded 6 times
dae.phyre2.zip [4.52 MiB]
Downloaded 6 times
dae.phyre.zip [4.73 MiB]
Downloaded 6 times
dds.phyre3.zip [3.14 MiB]
Downloaded 7 times
dds.phyre2.zip [4.02 MiB]
Downloaded 7 times
dds.phyre.zip [4.96 MiB]
Downloaded 8 times
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PostPosted: Sun Apr 14, 2019 12:44 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
Thank you for the files.
Sadly, as far as I know, Noesis cannot reimport in a simple way.


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PostPosted: Sun Apr 14, 2019 12:49 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
I guess, QuickBMS can do it? Will the script be updated to 0.6.0 verdion?


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PostPosted: Sun Apr 14, 2019 1:02 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
That's a very, very tall order, especially with swizzling or tiling in play.
I'm sorry, but I can't help you here.


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PostPosted: Sun Apr 14, 2019 1:08 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Sadly, but thanks for your work anyway!


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PostPosted: Sun Apr 14, 2019 1:41 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
Switch unswizzling function needs some tuning to handle non-power-of-2 cases.
Reuploaded the Noesis script in the first post.


Attachments:
credits_logo_us_after.png [140.31 KiB]
Not downloaded yet
credits_logo_us_before.png [140.31 KiB]
Not downloaded yet
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PostPosted: Wed Jun 05, 2019 2:52 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Hello again. Here is some more *.phyre files from Final Fantasy X on Nintendo Switch, that Noesis script can't export and show an error.


Attachments:
files.zip [30.64 KiB]
Downloaded 7 times
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PostPosted: Wed Jun 05, 2019 10:02 pm 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
Here's a possible fix.
Replace the archived file in noesis\plugins\python with this.
Please test and report.


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PostPosted: Wed Jun 05, 2019 11:17 pm 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Thanks! Batch process now runs great for a lot of files. But some errors was at unswizzle script. It's small files. Here is samples


Attachments:
files.zip [19.46 KiB]
Downloaded 8 times
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PostPosted: Thu Jun 06, 2019 6:27 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
Let's try this again.


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PostPosted: Thu Jun 06, 2019 7:47 am 

Joined: Sat Apr 13, 2019 9:25 am
Posts: 10
Perfect! Batch process with over 8000 input files ends without any errors. Many thanks again!


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PostPosted: Thu Jun 06, 2019 11:29 pm 

Joined: Thu Jun 06, 2019 11:28 pm
Posts: 1
If you are interested in PhyreEngine cluster dumps, here are some (MEGA): !soZAGIAT!Jr8jQnpx8JcSoTGsgl8J_NEfkxo4KDZJZFn8-7aiQ4k


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PostPosted: Tue Jun 11, 2019 11:34 am 

Joined: Sun May 01, 2016 10:06 pm
Posts: 97
Noesis script is now 0.6.1
Big thanks to eaZy
Switch unswizzling might still break if height is non-power-of-2 and less than 128 pixels/blocks
Because I don't know if block_height must be power-of-2 or not

And if so, should it be the next or previous power-of-2 vs what the script is calculating for block_height
Example: calculating gets 14 for block_height, should it be 8 (prev power-of-2) or 16 (next power-of-2) etc

Thanks, uyjulian. That dump is interesting, it might help me with (currently not published) model script.


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