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PostPosted: Mon Apr 30, 2018 7:40 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
Image


Attachments:
.pak files.rar [3.94 MiB]
Downloaded 427 times
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PostPosted: Tue May 01, 2018 1:45 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9764
It's an IGA/AGI archive:
http://aluigi.org/bms/marvel_ultimate_alliance_2.bms


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PostPosted: Tue May 01, 2018 10:22 am 
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Joined: Sun Aug 17, 2014 7:27 pm
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Thanks a lot aluigi!


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PostPosted: Tue May 01, 2018 1:34 pm 
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Joined: Sun Aug 17, 2014 7:27 pm
Posts: 1160
How about this https://www33.zippyshare.com/v/0zKfloOs/file.html archive?
Code:
  offset   filesize   filename
--------------------------------------
  00000000 11960      temporary/mack/data/ps4/output/LooseData/SharedPlayerVehic
leCollisionCriteria.igz
  00467000 12484      temporary/mack/data/ps4/output/sound_samples/wavs/common/F
S_ICE_01,collision_bank,NoLoc,44100,40,0,0.igz
  0035f000 1696       temporary/mack/data/ps4/output/models/effects/Rock_Chunks.
hkx

Error: incomplete input file 0: C:\permanent.pak
       Can't read 25805 bytes from offset 00c6688b.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     9%   1261011    13002891   . offset 00c6688b

Last script line before the error or that produced the error:
  95  clog MEMORY_FILE OFFSET ZSIZE 0x8000


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PostPosted: Tue May 01, 2018 4:15 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9764
Script 0.3, various improvements and fixes.
I suggest you to use this new version on all the archives again because it solves the problem of the UNSUPPORTED files.


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