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PostPosted: Tue Sep 11, 2018 5:25 pm 

Joined: Mon Jul 20, 2015 1:12 pm
Posts: 48
This is a font file.

Do you know how to edit fonts?

I tried to extract from viewtopic.php?f=7&t=8503 this page, but I could not extract it.

https://www.dropbox.com/s/yivcnxwdg2968 ... 0.bin?dl=0
https://www.dropbox.com/s/w51fjw1ma55fs ... 1.bin?dl=0
https://www.dropbox.com/s/77npjbf8dttdc ... 2.bin?dl=0


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PostPosted: Tue Sep 11, 2018 6:20 pm 

Joined: Wed Feb 24, 2016 11:08 am
Posts: 26
OneCombo wrote:
-snip-


thanks for this question xD
I wondered about this for the Nintendo Switch Version, too!
Because I'm currently translating the Game from Chinese/Korean to english right now, a better font would be very useful.

https://gbatemp.net/threads/translation-liar-princess-and-blind-prince-idea.517444/


Attachments:
font.7z [2.23 MiB]
Downloaded 37 times
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PostPosted: Wed Sep 12, 2018 3:09 am 

Joined: Fri Sep 07, 2018 1:37 pm
Posts: 9
ChrisX930 wrote:
I wondered about this for the Nintendo Switch Version, too!

While the PS Vita files are encrypted and I have no idea how to even start decrypting them, in your case it's a bit easier.
Your font files are basically nltx files with extra metadata. If you just open one in your hex editor, search for "NMPLTEX" and remove everything before that (so that the file begins with NMPLTEX), you can use nltx.bms I gave you in the other thread to extract the texture. You can likely reimport it the same way you did with the nltx's, just don't forget to return the data that was before NMPLTEX.

Again, OneCombo, this doesn't apply to you, sorry :(


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PostPosted: Wed Sep 12, 2018 5:26 am 

Joined: Mon Jul 20, 2015 1:12 pm
Posts: 48
ChrisX930 wrote:
OneCombo wrote:
-snip-


thanks for this question xD
I wondered about this for the Nintendo Switch Version, too!
Because I'm currently translating the Game from Chinese/Korean to english right now, a better font would be very useful.

https://gbatemp.net/threads/translation-liar-princess-and-blind-prince-idea.517444/



Thank you for providing font files.

But it does not work.

Of course, the structure is different.


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PostPosted: Wed Sep 12, 2018 5:30 am 

Joined: Mon Jul 20, 2015 1:12 pm
Posts: 48
iltrof wrote:
ChrisX930 wrote:
I wondered about this for the Nintendo Switch Version, too!

While the PS Vita files are encrypted and I have no idea how to even start decrypting them, in your case it's a bit easier.
Your font files are basically nltx files with extra metadata. If you just open one in your hex editor, search for "NMPLTEX" and remove everything before that (so that the file begins with NMPLTEX), you can use nltx.bms I gave you in the other thread to extract the texture. You can likely reimport it the same way you did with the nltx's, just don't forget to return the data that was before NMPLTEX.

Again, OneCombo, this doesn't apply to you, sorry :(



Thank you for your effort.

It is really sad news.

I would like to know someone else about this.


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PostPosted: Wed Sep 12, 2018 7:27 am 

Joined: Wed Feb 24, 2016 11:08 am
Posts: 26
Editing the Font on Nintendo Switch works great! <3

Image


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