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PostPosted: Sun Sep 16, 2018 12:21 am 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 30
Not sure if audio and video files was the proper place for this, so I might as well repost post it here:

These archives contain the audio files for Harry Potter Quidditch World Cup. Although the music files are easily playable through vgmstream, it is the dialogue and SFX that I want to complete the bill, maybe even give away to the Sounds Resource.

Sound Effects https://drive.google.com/open?id=1zbGHX ... Gk35gcGGD0

And here is the dialogue: https://drive.google.com/open?id=12YIhv ... 2NWfRc1Jpy

All I need is a script or some other ripper for extracting the files (with proper names of course) if anyone is willing to help me get them.


Last edited by Puterboy1 on Sun Sep 16, 2018 3:33 pm, edited 1 time in total.

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PostPosted: Sun Sep 16, 2018 11:13 am 
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Please fix the links


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PostPosted: Sun Sep 16, 2018 3:33 pm 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 30
aluigi wrote:
Please fix the links

Fixed.


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PostPosted: Sun Sep 16, 2018 7:04 pm 
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BNKl is a format belonging to EA audio and there are some references here:
https://forum.xentax.com/viewtopic.php?t=2041
https://www.merqurycity.com/ssx_forum/v ... f=8&t=4539
The original doc on wotsit no longer exist.


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PostPosted: Sun Sep 16, 2018 9:17 pm 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 30
aluigi wrote:
BNKl is a format belonging to EA audio and there are some references here:
https://forum.xentax.com/viewtopic.php?t=2041
https://www.merqurycity.com/ssx_forum/v ... f=8&t=4539
The original doc on wotsit no longer exist.

And is there any possible way to extract them?


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PostPosted: Sun Sep 16, 2018 9:51 pm 
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Honestly I don't know mainly because it's unclear if that dat file is one unique BNKl or it includes more standalone files, for sure there is no index that references these files.

I bet this is just a container and the index is somewhere else, the good news is that it's easy to dump all the BNKl files:
Code:
findloc OFFSET binary "BNKl"
do
    goto OFFSET
    get DUMMY long
    findloc NEXT_OFFSET binary "BNKl" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE -= OFFSET
    log "" OFFSET SIZE
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""
While for playing them I don't know if exists a converter or player.
I can move the topic in the Audio section if that's ok for you.


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PostPosted: Sun Sep 16, 2018 10:17 pm 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 30
aluigi wrote:
Honestly I don't know mainly because it's unclear if that dat file is one unique BNKl or it includes more standalone files, for sure there is no index that references these files.

I bet this is just a container and the index is somewhere else, the good news is that it's easy to dump all the BNKl files:
Code:
findloc OFFSET binary "BNKl"
do
    goto OFFSET
    get DUMMY long
    findloc NEXT_OFFSET binary "BNKl" 0 ""
    if NEXT_OFFSET == ""
        get SIZE asize
    else
        math SIZE = NEXT_OFFSET
    endif
    math SIZE -= OFFSET
    log "" OFFSET SIZE
    math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""
While for playing them I don't know if exists a converter or player.
I can move the topic in the Audio section if that's ok for you.

Okay, just make sure it goes to the one that I posted previously.


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PostPosted: Sun Sep 16, 2018 10:29 pm 

Joined: Wed Sep 12, 2018 2:22 am
Posts: 30
I would also like to add that the dialogue files are in a SCHl container/header, so you should also make a script for that.


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PostPosted: Sun Sep 16, 2018 11:52 pm 
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Posts: 8811
That's another known header already seen in other topics, still related to audio stuff.
You can easily search these topics on Google:
"SCHl" site:zenhax.com


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