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PostPosted: Sun Sep 16, 2018 1:42 pm 

Joined: Sun Sep 16, 2018 12:26 am
Posts: 5
Hitman Contracts on the PS3 uses PSARC instead of the original WAV+WHD Headers found on the PC, XBox etc versions. Is it possible to write a script for this to get the audio out? The Xbox 360 version uses BIN Container. I will upload some examples, see if anyone can help. I will included both the PS3 & Xbox 360 version incase one is either to work with then the other. Would be great if someone could help thanks.

C00-1_LOAD.psarc
https://www11.zippyshare.com/v/NJZ3ut4m/file.html

C00-1_MAIN.psarc
https://www11.zippyshare.com/v/pazhIRCo/file.html

OUTRO.psarc
https://www11.zippyshare.com/v/139jQYzv/file.html

C00-1_LOAD.bin
https://www11.zippyshare.com/v/mIzd51Iv/file.html

C00-1_MAIN.bin
https://www11.zippyshare.com/v/v4KKKN1j/file.html

HMTRILAUNCHER.WAV
https://www11.zippyshare.com/v/pJ6XnJst/file.html

HMTRILAUNCHER.WHD
https://www11.zippyshare.com/v/0ttP5QZv/file.html

MUSIC.WAV
https://www11.zippyshare.com/v/nOgQTkKS/file.html


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PostPosted: Sun Sep 16, 2018 6:40 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8789
For the psarc files you can try this script:
http://aluigi.org/bms/brink.bms

The BIN files seem complex.

For WHD/WAV:
http://aluigi.org/bms/hitman_whd_wav.bms


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PostPosted: Tue Sep 18, 2018 5:34 pm 

Joined: Sun Sep 16, 2018 12:26 am
Posts: 5
aluigi wrote:
For the psarc files you can try this script:
http://aluigi.org/bms/brink.bms

The BIN files seem complex.

For WHD/WAV:
http://aluigi.org/bms/hitman_whd_wav.bms


The brink.bms script worked like a charm on the psarc files, thanks. the WHD/WAV script wouldn't work on the output wav/whd files unfortunately.


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PostPosted: Wed Sep 19, 2018 9:47 am 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 8789
what you mean?
the script worked correctly with the sample files you provided


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