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 Post subject: Mega Man 11 (*.arc)
PostPosted: Fri Oct 05, 2018 2:40 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 317
Mega Man 11 / ロックマン11 運命の歯車!!
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Mega Man 11 ARC Tool
By Delutto
See Readme.txt for instructions.
Attachment:
Mega_Man_11_ARC_Tool_By_Delutto.7z [762.08 KiB]
Downloaded 7 times
Updates:
Code:
11/10/2018
  - Add support to the localization files(*.gmd)

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Last edited by Delutto on Sat Nov 10, 2018 5:32 am, edited 1 time in total.

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 Post subject: Re: Mega Man 11 (*.arc)
PostPosted: Sat Oct 06, 2018 7:44 am 
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Joined: Sun Jan 25, 2015 4:15 pm
Posts: 33
Works fine!! Thanks!


Attachments:
pl100.zip [480.23 KiB]
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 Post subject: Re: Mega Man 11 (*.arc)
PostPosted: Tue Oct 09, 2018 9:10 pm 

Joined: Sun Feb 08, 2015 11:54 pm
Posts: 4
Would it be possible to have a tool to make the .tex Texture files convert to something usable? I've managed to extract the files from the .arc using your tool, now we just need a tool to make the .tex files usable.


Attachments:
em800_00_00_base_BM.zip [834.6 KiB]
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 Post subject: Re: Mega Man 11 (*.arc)
PostPosted: Thu Oct 11, 2018 4:29 am 

Joined: Mon Oct 06, 2014 3:30 am
Posts: 190
MisterPrawn wrote:
Would it be possible to have a tool to make the .tex Texture files convert to something usable? I've managed to extract the files from the .arc using your tool, now we just need a tool to make the .tex files usable.

You should post this file to Graphic area: viewforum.php?f=7


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 Post subject: Re: Mega Man 11 (*.arc)
PostPosted: Fri Oct 12, 2018 6:42 am 

Joined: Wed Jan 27, 2016 1:26 am
Posts: 10
How to open the tex file?


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 Post subject: Re: Mega Man 11 (*.arc)
PostPosted: Sat Nov 10, 2018 5:36 am 
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Joined: Tue Oct 13, 2015 1:26 pm
Posts: 317
Tool updated.

zexl wrote:
How to open the tex file?
https://zenhax.com/viewtopic.php?f=7&t=8718&p=40250#p40250

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