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PostPosted: Sun Oct 14, 2018 12:40 am 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
Was chatting with someone else earlier about this.
https://cdn.discordapp.com/attachments/419711036837330956/500829671122927617/Screenshot_20181014-013602_Discord.jpg

Maybe this information will be of help?


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PostPosted: Sun Oct 14, 2018 2:25 pm 
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Joined: Wed Jul 30, 2014 9:32 pm
Posts: 9438
Currently I can't work on that, sorry.
If you find a solution feel free to post the full details or the bms patch.


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PostPosted: Sun Oct 14, 2018 5:09 pm 
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Joined: Thu Aug 04, 2016 8:03 pm
Posts: 37
aluigi wrote:
Long story short, I don't know what's the problem.

Everything is correct till the code "for chunkIndex = 0 < count1" reads ch3 from offset 0x0001a560 of MEMORY_FILE which is 0x00, and this is the only ch3 with this value.
So what I did was ignoring the instructions if ch3 is 0x00 (which is an invalid value indeed) and apparently everything works correctly :)
Script 0.1.3a, let me know if you get other errors.


So you updated the current ubisoft_sdf script that was working with south park game, now will it still work with the south park game? did you added new specs or completely changed it? : D

Just in case i backed up old script working with SP game


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PostPosted: Sun Oct 14, 2018 5:33 pm 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
Should still work i guess.
Doesn't seem like the script was changed just added to.


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PostPosted: Sun Oct 14, 2018 7:17 pm 
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@Qnoops
The only changes regarding the script are about the weird "ch3 == 0" problem that didn't affect South Park, and a fix for a bug introduced in the previous version of the script few days ago.


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PostPosted: Mon Oct 15, 2018 7:43 pm 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
Okay so, i think a solution would be to extract each SDFDATA that has actual data in it to their own directories. Should avoid issues with file conflicts but means files would have to manually be merged, better than what it is currently i suppose.

Not sure if QuickBMS can support such a thing though.


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PostPosted: Tue Oct 16, 2018 4:08 pm 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
Never mind, just tried that manually and there's still issues.
Weird.


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PostPosted: Thu Oct 18, 2018 11:39 pm 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
So Starlink: Battle For Atlas came out and uses the Snowdrop engine too.

Thought i'd try that out with the current script aand well...
It worked perfectly!
No issues at all dumping every single file from the game SDFDATA.
Image
All the characters are pre-rendered bink video files, not sure what else i expected.
Anywho the files inside the archives are very similar in layout and formats to Mario Rabbids so it isn't too hard to look around the game after looking at the other game for so long.


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PostPosted: Fri Oct 19, 2018 9:18 am 
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So, just to recap, the script works correctly with all the games except Mario Rabbids, right?


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PostPosted: Fri Oct 19, 2018 9:52 am 

Joined: Thu Sep 13, 2018 6:38 pm
Posts: 58
Yep.
Pretty much.


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