ZenHAX

Free Game Research Forum | Official QuickBMS support | twitter @zenhax | SSL HTTPS://zenhax.com
It is currently Sat Aug 24, 2019 11:09 pm

All times are UTC




Post new topic  Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Wed Feb 13, 2019 9:15 am 
User avatar

Joined: Fri Mar 10, 2017 7:23 am
Posts: 72
Anyone can parse this audio file?

Almost finished undubbing this game with only these dat files being a hurdle. Simple replacing the files by copying them is not enough as the replaced sounds will become silent.

EDIT: Looks like I posted on a wrong sections again, care to move it to audio section or just keep it here?


Attachments:
SE_PACK_H02.zip [63.8 KiB]
Downloaded 27 times
Top
   
PostPosted: Fri Feb 22, 2019 9:51 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10568
The section is not totally wrong so it's ok for me.

The problem is that the format is not so easy.
Try this script:
http://aluigi.org/bms/dororo_dat_dtpk.bms

The output format already has a SShd header for playing but you can edit the script for dumping the raw ps adpcm data as-is.
Not sure if it plays since hte file was very small.


Top
   
PostPosted: Sat Feb 23, 2019 12:02 am 
User avatar

Joined: Fri Mar 10, 2017 7:23 am
Posts: 72
Unfortunately the scripts doesn't work due to ps2_VAGD magic being in different offsets from each files so the script fails to find them.
Here's more samples:
https://drive.google.com/open?id=10kWhs ... KFztBGQ-EM


Top
   
PostPosted: Sat Feb 23, 2019 11:15 am 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10568
Added a work-around, version 0.1.1


Top
   
PostPosted: Tue Apr 23, 2019 3:45 am 

Joined: Tue Apr 23, 2019 12:44 am
Posts: 1
After extracting, can you change the files and rebuild the .dat file?


Top
   
PostPosted: Tue Apr 23, 2019 3:49 am 
User avatar

Joined: Fri Mar 10, 2017 7:23 am
Posts: 72
Unfortunately, no.
Since the script is using MEMORY_FILE functions which means no reimport or even rebuild support.

And, once again, another of my undub projects that remains stuck in limbo.


Top
   
PostPosted: Sat Jun 01, 2019 6:58 pm 
Site Admin
User avatar

Joined: Wed Jul 30, 2014 9:32 pm
Posts: 10568
I think reimporting should work.
The MEMORY_FILE is used only for building the VAG header but the raw data is dumped directly to the file, quickbms should warn you about something related the header, answer 'y' and go forward.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 7 posts ] 

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited