Tool for extracting the files from FSB archives, used in the FMOD framework.
It supports: FSB1, FSB2, FSB3, FSB3.1, FSB4 and FSB5
And it has been tested against a huge number of games and different FSB archives.
I have just released a new version, 0.3.3, that fixes the calculation of channels and frequency for FSB5. Thanks to brendan19 for pointing me on this error.
master how to reimport the fsb.. its only extract or dump but how about how to reimport the fsb files? tutorial
Rebuilding options: -s FILE binary file containing the information for rebuilding the FSB file, specify it during the extraction (will be created) and rebuilding -r rebuild the original file: Example: fsbext -d myfolder -s files.dat input.fsb fsbext -d myfolder -s files.dat -r output.fsb the tool will remove any header in the imported files automatically
aluigi wrote:Here you are off-topic, so continue post in the other topic.
Is it off-topic to kindly request for an updated version of the tool? I tried this on both FFX FSB and Darkest Dungeon FSB, but the files are absolutely unusable.
Conversion? fsbext is an extractor, doesn't perform any conversion. If you want to decode, and maybe later recode, the extracted files it's probably better if you post in the Audio section specifiying the exact codec used in the input files.
I have a problem where many of the files within the .fsb have the same name but each contain different audio, is there any way to extract them as is without overwriting each other? Like if there's 7 audio files named audio, they just replace each other whenever I do an extraction. Is there a parameter for FSBext that can make them extract as audio_1, audio_2 etc?
Unfortunately there is no such option and no multiple files are selectable from the GUI (like instead it happens with quickbms)
I guess the only way is building a good .bat file able to handle the names of the files and create folders in the output folder where telling fsbext to put the extracted files.