The Simpsons: Tapped Out (.SBTP, textpools)
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				LolHacksRule
 - Posts: 865
 - Joined: Fri Apr 20, 2018 12:41 am
 
The Simpsons: Tapped Out (.SBTP, textpools)
I want to view and properly edit the textpools for the in-game texts, they are not 100% plaintext but the data is as well as the header SBTP, any advice or will someone try to help me view and edit these files? If so thanks so much.
			
			
									
						
										
						- 
				Delutto
 - Posts: 561
 - Joined: Tue Oct 13, 2015 1:26 pm
 
Re: The Simpsons: Tapped Out (.SBTP, textpools)
The Simpsons: Tapped Out SBTP Tool [Android-iOS]
By Delutto
See Readme.txt for instructions.
Notes: Based on file samples and not tested ingame.
			
			
									
						
										
						By Delutto
See Readme.txt for instructions.
Notes: Based on file samples and not tested ingame.
- 
				LolHacksRule
 - Posts: 865
 - Joined: Fri Apr 20, 2018 12:41 am
 
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				Shokoniraya
 - Posts: 416
 - Joined: Sat Sep 15, 2018 5:22 am
 
Re: The Simpsons: Tapped Out (.SBTP, textpools)
here a bms version
			
			
									
						
										
						Code: Select all
endian big
get SBTP long
get DUMMY short
get FILE_ID byte
getdstring DUMMY FILE_ID
get DUMMY long
for i
savepos CHECKOFF
get CHECKER short
if CHECKER == 0
goto CHECKOFF
get LENGHT long
savepos TEXTOFF
get TESTING byte
savepos BBFD
get IDERQ string
savepos ABFD
math ABFD - BBFD
math ABFD -= 1
if ABFD == TESTING
goto CHECKOFF
get DUMMY long
get LENGHT byte
savepos TEXTOFF
getdstring DUMMY LENGHT
endif
if ABFD != TESTING
goto CHECKOFF
get LENGHT long
savepos TEXTOFF
slog "" TEXTOFF LENGHT
getdstring DUMMY LENGHT
endif
endif
if CHECKER != 0
goto CHECKOFF
get LENGHT byte
savepos TEXTOFF
getdstring DUMMY LENGHT
endif
next i